Dinner at Harish’s in Kelmerane
Harish has called his friends together to for dinner at his grand parents. Once we are all there, Harish lists a few things:
- Current Pharaoh (The Ruby Prince) of Osiriani has opened the necropolis of Wati to explore by adventurers.
- Harish has been having some recurrent nightmare – of large shapes blotting out the stars and things trying to eat his soul. Another reoccurring dream is him flying over the desert and black blobs reaching out to cities. Followed one of the blobs to a temple of Nethys and in the depths was a golden mask. Talking to the temple of Nethys, they believe it was a true sending from Nethys.
The city of Wati was established 6000 years ago. About 2000 years ago there was a plague of madness released by a cult of Lamashtu. The city was abandoned and empty for 500 years – undead infested. The church of Pharasma led an incursion to retake the city. Rebuilt the walls and created a Necropolis to put the undead to rest. It’s been in that state for about 1500 years.
When you die, the soul travels to Pharasma for judgement. How long that takes, is unknown. In Osirian tradition, your belongings and companions buried with you went with you to the afterlife.
Modern Osirian beliefs are that if a 1000 years has passed then the journey has been completed and the items can be used by the living.
We discuss how we want to get there. Perhaps a caravan.
Every 50 years the sandstorms get worse. Its about due.
Group Name – “Children of Fortune”
Caravan Travel to Wati
We arrive after several weeks we arrive. We see a black spire within the city.
In 3 days, there will be a drawing of lots at the Grand Mausoleum on which sites each adventuring group will be able to explore.
We go to the Grand Mausoleum to register our group. We overhear someone arguing that they had spent months researching a site and they wanted to pick a site. Followers of Nethys. (Group: The Scorched Hand)
He recommends staying at the Tooth and Hookah.
Tooth and Hookah
We notice some folks with odd masks. They are the Followers of the Forgotten. (Pathfinder Society has been banned by the Ruby Prince, the Followers allegedly are explorers and collectors of lost history ) Cassandra sit down and regails him with tales her parents told her.
We rent the suite. (3 gp a night)
We spend a few days of downtime to pursue different things.
- Someone tried to mug Cassandra (CR 1/3)
- Charlie’s dog bit someone
Kephraim searches for information about the Necropolis and any temples of Nethys. Shrine to Nethys named – Sanctum of the Erudite Eye somewhere in the Necropolis.
Harish searches for the what we are likely to encounter in the Necropolis – Skeletons and dog size scorpions. Also Ghouls and rumors of worse – shadows and wights. Equipment wise – rope, crowbar, holy water – rumours that there is a group of humanoids that are living in one of the many estates (Dark Folk).
The Dark Folk are humanoids that normally dwell in the Underdark. Most common are Dark Creeper – small – venture forth at night to steal and cause havoc – they are chaotic, but not necessarily evil. Have a foul stench.
Use blunt weapons on Skeletons.
Ghouls are made from people that ate other people. Every 3 or 4 months, that a person turned into a ghoul. They paralyze on touch and have noxious.
The people turning into ghouls are wealthy people.
- There are several adventuring groups there.
- The Scorched Hand
- Female – Noblewoman – Wizard – “Velriana Hypaxes”
- Male – Mage – “Azaz”
- Male – Cleric of Nethys – couple with the Male Mage – “Khelru”
- Female – Osirian Native – Studded Leather/Khopesh – Half Elf – Facilitator – “Idorii”
- Male – Lightly armored – rapier (bard?) – Matwin
Nafeera and the Female Fighter from the Scorched Hand strike up a conversation.
Sebti the Crocodile – High Priestess of Pharasma
Sites divied up as small, medium, then large. One at a time.
- Remember how this has come to pass – (plague of madness; holy place) – Don’t mess with other parties
- Every slaves hut is a memorial – don’t break that which doesn’t need to be
- Honor the departed – carefully put things to back nicely – this doesn’t apply to the undead
Breaking these rules is bad.
We draw the Tomb of Akhentepi and given a map to the location.
He was a famous general in the region, just before the Plague of Madness (11 years before). He was in charge of the city guard. Had a wife and children – probably buried in a separate tomb as they died before. He was relatively wealthy.
The richer the person, the more elaborate the traps.
In this region, there are insects that burrow through stone. It is not unexpected to run into monstrous vermin. Mining Beetles. Have glowing attenae. Valuable to sell.
Nafeera found out from Idorii – the Scorched Hand group is looking for the Sanctum of the Erudite Eye.
On to our first site – Tomb of Akhentepi
The gate guards are friendly.
- 1 x Small Spider Thing – Giant Solifugid – Insect
We get to the Tomb and the doors are buried in sand. Four of us dig out the doors in less than an hour. The door hinges are hidden and swing out towards us. Hmm – there was some chipping on the doors indicating someone had used a crow bar on it long ago. Charlie and Kephraim use crowbars to open the door.
Cassandra unlocks a wheel and we use our strength to rotate the wheel. A door opens and we enter the other room. Cassandra disables the door from closing and the exterior door too.
“The only thing the lady of graves despises more than grave robbers is an unsuccessful grave robber”
The door beyond the has a hole in the floor. There is a piton with the remnants of rope. We take some time searching and the interior door tries to close, but can’t.
The shaft goes down 50 ft then opens to 10 ft to the floor. As Cassandra, descends into the room, a haunt affects her.
We recover the body and inter him above, but first we search it and recover 2 pitons and some alchemists fire.
In the next room, we find mummified pets and a tapestry that has some value. We’ll pick it up on the way out. There are two exits (north and south).
We go north and find his favorite chariot. A white chest has a trap that Cassandra disables. We note down the loot. The next hall has 4 funerary masks. Pharasma, Abbadar, Osirus, Sekhmet.
We come to a trophy room. Diarama of battle. Rack with weapons on it. Another rack with other weapons. 5 small chests and an urn.
NOTE: Every so often Kephraim takes notes in his journal.
- 6 x Miniature Figurines
- 1 x Ghost Scorpion
One of the porters is near death from the scorpion, but then we him stable. We then loot.
In the Papyrus scrolls is a mention of another tomb for Ankhetepi’s mistress.
We bundle up our loot (except for the Chariot and Tapestry (this will take some Dex checks)) and get ready to head out. We hear another adventuring group arguing among themselves. The Flickering Four. (Richie – Arcanist, Barbarian, 2 others)
We travel with the Flickering Four back to the Necropolis entrance and we encounter a pit trap.
We travel back to the Tooth and Hookah. That night while we are resting a thief crept into Harish and Kephraim’s room and tries to take one of our items. Kephraim wakes and a fight ensues.
Harish convinces the thief to drop the funary mask of Osirus. Kephraim recovers it and follows the gecko who has caught the thief. The guards come along and Kephraim talks to them and they drag the thief off.
He returns to the inn and they sleep through the night.
- Current XP: 0
- Gained XP: 675
- New XP Total: 675