Zach's The Mummy's Mask

Slave trenches of hocotept

after fighting the elemental undead mixed creatures

Belton casts lay of the lands and finds two distinct terrain features.
….Giant marble on the wall of the sand dunes
….bones sticking out of sands dunes looking like a fence.

We head to the giant marble that is about 50 feet off the ground, there is an alcove in the marble that gives a breath taking view of the trenches.
the center area of the marble has been hollowed out and there is 2 medium size chairs and 1 large chair with 3 windows to the inside .

Two medium chairs morph into Women with sand colored skin and scimitars “stone maidens” variant of Earth Elementals, say come now further into tefnaju’s domain.
Casandra convinces them that we are here to talk to Tefnaju and worship him. After some sledgehammer diplomacy one of the Stone Maidens goes to get Shitan Tefnaju .

After Banishing Tefnaju back to his own plan va sheer damage, Casandra convinces “Aiveria” that we can send her to the plan of earth or bring Tefnaju back so he can take Her with HIm.

Casandra asks Aiveria where the key is and she answered its in the Bone fence thing in the tomb of Hocotept greatest generals.

The area has Mummified Dinasoar “Tribe Eater”,, that heals unless we put the figurine on the petastole to stops its regeneration.
Key is guarded by a female black jinni “Agazuberi” they use electrical attack, create undead spawns, vulnerable to recitations " holy word "

We go find Tribe Eater .. after buffing up and making contact Tribe eater swallows hole the construct with Haresh, bliss and Nefara hits it with heal and then is swallowed hole, 1 round of Char and Haroos 1 rounds the beast. We find a tunnel that leads into the side of the mountain 5w x 10h ft leads into 15×20 feet room with a statue in the room.

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Loot from Crazzy vill

Book of puzzles “tomb of understanding” 25,000
cats mask “goggles of night” 12,000 gp
flail +2 thundering 18300 gp
magic black rhino hide 5165 gp
wand magic missile 22 charges only works during the day
small mw khopesh
puzzle box miniature chariots 750
2 bottles of pure water from elemental plain of water 200gp each
chest unstamped gold 7000 gp
6 figurines 1000 each
7 bottles of ancient fine wine 500
parchments and papers 1000 gp
tax records 250

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Two Elemental / Undead

fought two odd mixes of elemental energy and undead energy … swirling mass of bones

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Session 35

Day 45 – At the Slave Trenches (continued)

In the Monument Vault at the Slave Trench in the Chamber of the Sekredpheres.

As we cross the room, 4 Kalinaka jump out the their sarcophagus and attack us.

Cassandra determines there are 11 sapphire gems embedded in the bass relief map.

Need to find the Lantern Vault to start the system.

Combat

  • 4 x Kalinaka (CR10)

Cassandra notices in the gaping mouth of a Kalinaka mouth in the mural a potential hidden compartment. She opens it and finds nifty loot including an ornate wand that has a secondary purpose as a key of some sort.

On the bass relief map there were lighting bolt symbols beside the sapphires.

We depart the Monument Vault and head for where the aerial beast the sporadically comes during the day.

In the trench (60 ft) is a face of Amber Wall. Inscribed in Hieroglyphics that are constantly shifting. In a nest of bones and sand is a huge sphinx. Head of a Vulture, body of a lion.

It is a gypsosphinx. We land to converse with it. Cassandra talks with it.

He wants a rival taken care of…a night born aerial rival that for knowledge that we do not have it.

Combat

  • 1 x Gyposphinx (CR 14)

Cassandra and Harish examine the amber wall and the hierogplyphics. This is the legendary amber chronograph. It is one of Osirian’s countdown clocks. It is the biggest, extensively known. It’s a 1000 years younger than the slave trenches (~10,000 years). There are some additional hieroglphs of the 11 planet orbits of the Golarian planets.

We got to the outskirts at the old giant camp site and camp for the night.

Day 46 – At the Slave Trenches

Flying to the Disk (I on map), it takes us an hour. A 50 ft diameter of grey basalt is at the center of orange stone plaza surrounded by a curving trench. Very little sand collects on the disk. At the center is a small depression a foot wide and circular-ish in shape.

We’ll need to keep an eye out for the Phaoroph’s key. Nothing else of interest in the area.

We then seek out the aerial tracks (through Char’s spell). It’s lair is at map location D.

In ancient Osirian, “Intruders, fresh meat”

Combat

  • 1 x Gargantuan Thing – “Dusk Taker” (CR15)

During the tough fight, some of us notices a few miles north by north east (location C) in one of the trenches, we spot a black dot.

So we can go to the new black dot location (location c) or the other non-normal trench location (location g)

We head to the black dot location (location c).

10 ft sphere of magical darkness that is hanging up a trench wall. Wu’s heightened continual flame pushes back the darkness.

It goes in about 10 feet and then there is a well lit corridor. A danger causes us to stop. There is 50 feet of corridor that is affected by a modified blade barrier. Nefara uses a power on rod she has to dispel light effects and it drops the blade barrier for a bit.

A side room has a 1 ft tall dais with an ankh shaped indentation on it. There is a 170 ft long corridor going north and ending in a copper plating.

The hieroglyphics around the base of the dais “The Great Receptacle” and an instruction manual. It needs the ‘life lantern’ to power it.

We leave the area and get around the corner and enter a room that has 4 15ft tall statues in (one in each corner).

Combat

  • 4 x Contructs (CR9)

There is a secret trap door in the alcove area. There is a pulley (but no rope) on the trap door.

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Session 34

Day 45 – At the Slave Trenches

We plan to go deal with the day flying creature. We spot a sand waterfall and decide to go deal with that.

The Sandfall Waterfall is 150 ft long an edge of a trench. This trench is 60 ft.

Cassandra throws a rock at the waterfall.

A face in the sand

“Who dare disrupt the perfection of Becken Tofra? The punishment is death” in Terran.

Combat

  • 1 x Earth Elemental, Legendary/Mythic

After defeating it, we then see about exploring the tunnel behind the sandfall.

The complex is called “The Monument Vault”

We come to a T intersection and to one side is a large scarab statue that is magical.

Leaving the Monkey sitting on the scarab to keep it active.

We then head down the other way and slowly descend down a large spiral.

We come to a large pit trap with Reverse Gravity. (CR 11)

We come to a scarab on the ground (it’s the door the monkey and homunculus are keeping open for us).

A door with hierglyphics “Sculpture Room and Storage – Statuary”. The room has a dais on it that transmute flesh to stone. Has some scrolls.

Combat

  • 1 x Scarab Statue

Door with hierogophyics – “Hall of Crawling Thoughts”

Single of stone shelf with dozens of canopic jars on each wall.

Hieroglyphics run the walls. Murals of scholars, men and woman of knowledge enjoying a meal.

The jars have insects

  • Wu’s Bonus – +4 Insight Bonus on any one skill check once; Permanent +2 Social skills using Ancient Osirian

Combat

  • 1 x Ancient Ghost

Beltan remembers that Hakotep is a Air Bloodline Sorcerer from the memories.

Beyond this room, we find two alcoves with jars.

10 x Unguent of Timeless
10 x Universal Solvent

Next set of doors have hieroglyphics “Hall of Crawling Fears”

Stone shelves with hundreds of canopic jars.

Darkness reduces the light level from Wu’s torch and then when the group moves back then room plunges into darkness.

Combat

  • 4 x Fear Swarms

Last set of double doors – hieroglyphics – “Chamber of the Sekredspheres”

Bass Relief map of the Slave Trenches.

4 large plain sarcophagus.

Murals about the Boogie men “Kalinaka” chasing slaves, children, and others.

On the back wall is some sort of magic – 6 sources of magic and the map itself.

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Session 33

The party goes through the shaft of light to follow Harish and find themselves on the top of the pyramid. Some of us tumble down part way before other party member catch up with them.

We group in the air and head back to Wati trying to find Harish. The hoard of flying skeleton undead move back to pyramid and fly inside.

We find Harish trudging back and Cassandra and Nefara get the wagons and pick us up and we head back. It takes us about 2 hours total (from the time we originally entered the pyramid).

Harish identifies the gear we found and then scouts in his robot into the undead choked entrance of the pyramid.

Harish sets the serpentine passage as follows:

Upper Front Jaw
Lower Jaw – Currently in place
Upper Back Jaw

The undead fly down the corridor past him. After about 15 minutes, the cloud of undead outside thins out as they were able to move inside.

We regroup as a party and head into the pyramid and into the serpentine path.

There is a an arch with a door to the right and one to the left. East is an arch with an area with a cascade of stars above and the ground below—-in a night time sky (it’s day currently).

We head through the norther door to a round room has a stone bier (black stone) there is a sealed sarcophagus. There are hieroglyphics on the base of the sarcophagus. On the ceiling, there are 4 10 ft wide shafts angled off into the pyramid.

“Here begins my sojourn to Anubis as I serve in eternity.” It’s repeating over.

After some testing, we determine the floor is a mechanism (not necessarily a trap). The floor (1 foot thick) goes ethereal if a creature touches it. Harish walks out (with air walk) and touches the sarcophagus and takes some negative energy damage.

He checks out below the floor level and 60 ft down to the surface of the bubbling blackness. Every so often, a coin or a ring floats up and through the wall to the south.

Possibly unseen servants. Harish is attacked by a Black Pudding.

Combat

  • 1 x Advanced Black Pudding (CR 8)

There are two 5 ft shafts that lead away from there – bones go one way – items go the other. We go and find a pile of loot. We find a secret door leaving the sorted loot room.

Through the secret door there are statue.. Cassandra recognizes the sigil of the ancient Osirian merchant family Sek Patris. They were rivals of Isatemkhebet. We return to the ‘sorting room of doom’ and go to the south.

We then head back and through the archway. Above it in hieroglpyhics – “Those that serve him, have nothing to fear”

A hundred feet further, we go through another arch.

To the east, down a corridor is a statue of a man dressed in the raiment of a ruling pharaoh. The feet of the statue hover above a stone disk with a cartouche.

As Cassandra moves to the statue and sees the cartouche and it is for Akotep, the Sky Pharaoh.

As Nefara moves up a bit, a magic mouth says something to us and we are affected by some magic, but most of us shrug if off. Underneath the statue are two rods.

Beside the statue are is a door with a vast chamber with a bunch of plain sarcophagus (5000). In the middle was a black pyrmaid. It appears to be the source of the necromantic force for the undead army. Cassandra breaks it and destroys.

In other rooms, there is an armory for the undead created.

We return to the serpentine path and shift it to the last position.

First room we come to is a Ophasu – looks like it is decorated like a shore scene. There is a 30 ft. It is not magical and is in poor condition. Beltan casts greater make whole – worth 2000 gp to a collector.

Inside it, we find a box. (12 in x 6 in x 6 in) – Dune Boat

Another chamber is probably where the mummified Gorgon came from. Filled with statues from the Gorgon’s attacks.

We have finished with the pyramid and head to Wati.

Beltan and Cassandra talk to the crowds. “The immediate threat has been dealt with. We will go on to defeat to source of the flying pyramid.”

They talk with the High Priest of Pharasma and High Priest of Abadar and the Governor of Wati.

Cassandra had pulled together a map of the

Day 35 – Sell loot in Capital

PARTY SPLIT: 25064 gp each

It will take 4 days if we travel at night to get the slave trenches.

Day 36 to Day 44 – Travel to the Slave Trenches

Day Watch – Cassandra, Wu, Char
Night Watch – Beltan, Nefara, Harish

The other 22 pyramids are controlled from the central pyramid.

Three steps to draw down Hakotep’s pyramid from the sky above:

1) Awaken the magic of the slave trenches:

Each of the sacred sphere are associated with ancient osirian gods –
Horus – Ptah – Isis – Ra – Khepri – Osiris – Sobek – Mat – Sekhmet – Thoth – Set

2) Focus the sacred spheres in the /correct/ order upon the pyramid.

3) Use the Pharaoph’s key to activated the Sun Disk to bring down Hakotep’s Tomb.

Day 44 – Evening – Slave Trenches of Hakotep

We approach fro the east.

The trenches vary is depth but with an average of 30 feet and 50 feet wide.

Each trench has a row of obelisks along it. Some are worn down.

Some of the obelisks have a low buzzing sound that suffuses the area with a low hum. (white circles)

(black square) – 11 secred pheres.

To the south west is a camp site with large tents. Animal Hide – large creature tents. Circling around we spot 2 large humanoids. Cassandra doesn’t think they are desert giants. There are a lot of monstrous spiders crawling around the camp. Maybe they are Ash Giants?

When we close to about 120 feet – they start throwing rocks.

Combat

  • 4 x Ashe Giant

During the early stages of the fight, Cassandra offers them food to not fight us and using the Rod of Splendor to create the tent with food.

From the mountains to the south – been traveling 6 months. Their shaman had been having a repeated dream of finding an area of bone and trenches and would have vast wealth.

There had been 6 when the arrived. – 2 have died from a giant bird. Every night, a giant bird had risen up from the trenches and attacked them. They have lost 2 of them. The giant bird seems to be a Roc (gargantuan) and glows green. They have not seen it during the day. Seems it might sleep during the day. It comes from near the middle of the complex.

During the day, but not daily – another winged creature (huge in size) – sphinx or griffin. They identify it’s location as E.

At some hills (NW side) there is a cave there – they had encountered a serpent there – made from the shed skins of other serpents and accompanied by skeletons. It did some spell casting that caused one of the giants to shrivel up and die (Horrid Wilting)

Cassandra convinces them that were were the subjects of the shaman’s dreams and gives them 1000 gp each (4 giants). They have money and want a home…perhaps the cave where the snake is.

We head around the complex (8 miles) to get the cavern. While we are circling we spot the green glowing Roc above the the complex.

Combat

  • 1 x Hollow Serpent (Undead) (CR16)
  • ??? x Skeletons

We give the cave as a home to the giants.

View
Session 32

The fight in the entrance corridor continues.

After we dispatched the six mummied harpies, we looted their corpses and Cassandra found a hidden map behind the wall at the T junction from the entrance. It indicates ‘death’ on the northern path.

Combat

  • 6 x Mummy Harpy’s (CR9)
  • 1 x Trapped corridor (CR10)

On the northern path, there is a room off the west that has a statue of the general (maybe) the room has some magic in it that makes you feel like an adoring soldier, but you can shake it off. Seijen Wu destroys the statue.

We explore the ‘safe’ route and find that the door is trapped to drop the corridor floor out…so the map lies.

The northern path has a large snake mouth carving that is missing 3 teeth…maybe these magic key fangs work on it.

Upper Front Jaw
Lower Jaw
Upper Back Jaw – Currently in place

We come to a room with four doors (we come in from the west). We are checking of traps along the way.

We open the northern door first. Octagonal shaped Room with a 10 ft pyramid in the middle. There is a 5 pointed star symbol on it. Symbol of General Isatemkhebet.

The pyramid is magic – the walls are magic.

After a few minutes of study, it turns out this is tied to the Aeromantic Infandibulum – the source of power to make the pyramid fly.

This is but one of several pyramids. If we destroy the walls, it would remove control of the direction…Hareesh believes it will cause it to immediately fall from the sky. Okay to do that if the pyramid isn’t directly over the city.

We head back and south.

South to east facing doors and into the room. The 60 ft by 20 ft room.Southern has some hieroglyphics on it except the last 20 ft of it.

the first 40 ft is a conversation back and forth between Hakotep and Isatemkhebet.

1) Hakotep initial contact to Isatemkhebet – plans to reclaim throne
2) Hakotep orders party to be captured by name
3) Haktoep orders Isatemkhebet to recover his funeary mask
4) Hakotep notifies Isatemkhebet that 22 other tombs of generals are being prepared
5) Hakotep promises Isatemkhebet to be made commander if she succeeds

Cassandra sends message: The interlopers have been killed and the mask recovered.

Hakotep replies – raze the city and return to me.

We go east and then north. Big room.

Sarcophagus of white marble in the middle of the room. North and south sides of the rooms have fountains and pools of water..

Standing there is a female undead form – General Isatemkhebet. “You…” and enters into combat.

Combat

  • 1 x Isatemkhebet (Mummy General)
  • 2 x Mummified Harpies
  • 1 x Elder Water Elemental
  • 1 x Mummified Gorgon

As Isatemkhebet General dies, we find the building is starting to list to one side. Cassandra climbs into the sarcophagus trying to find controls. (She get’s a harm affect).

Hareesh and his mecha go into a shaft of light and disappear.

Char puts on the general’s necklace and gets a sense of the pyramid…250 ft above ground and tries to control it and does so.

Char moves the pyramid over an clear area to try to land it there. A presence tries to overwhelm him, but he shakes it off.

View
Session 31

We enter a large chamber where they far side is in darkness – and we’re hit by a symbol of pain and then something casts holy blight on us and a fight breaks out.

Combat

  • 1 x Terrifying Sphinx

Huge pedestals with stuff on them. We loot the room and we have finished with the Sightless Sphinx location.

Cassandra directs her Scorpion mercenaries to go to the tomb to meet us there.

Plan of action –
1 – Inform Maftet of cleansing of Sightless sphinx (2 days)
2 – Bring Chisisek’s body back to his tomb
3 – Return larvae to bee people

Traveling time to Maftet’s and on the second day of travel. Come to camp site.

Gypsy’s with camels. They have some things to sell and will buy, but at poor prices. We spend the night with them. some the party…parties down.

The camp is attached by several bullettes over night..

Combat

  • 4 x Bullettes (CR8)

The gypsy leader grants us a Eye of Horus.

We return to the Maftet and give them the news that the Sightless Sphinx.

Heading to Chisisek’s tomb next. (7 days in total from leaving Sightless Sphinx).

She recaps some information for us about using the Mask to defeat him once he’s down.

The Scorpion Merc’s accompany us.

We spend the night and then head to the bee people hive.

It takes about a day to get there and we offer up the three royal larvae.

From there it is 9 days to nearest large city. (City with biggest Library). – “Tehpu”

We arrive and look for an Inn to stay at. – The Green Sphinx.

While there, Cassandra and a few party members teleport “Sorthis” (the capital) for her to sell our loot and buy anything needed then return to Tehpu. It takes 2 days to sell.

Party Split – 9971

Returning to Tephu Cassandra works on crafting while the rest of the party does some research. (it will be 50 gp per person per day to do research).

Day 19 from leaving the tomb.

Downtime (Target 2 months) – Seijen Wu

  • Research (Khepsutanem → Slave Trenches)
  • Earn Influence – (30 gp 1 day) for 2 Influence
  • Influential Research (1 day and 1 influence) – 3 knowledge checks with 5 bonus (50 gp for access)
  • Influential Research (1 day and 1 influence) – 3 knowledge checks with 5 bonus (50 gp for access)
  • Influential Research (1 day and 1 influence) – 3 knowledge checks with 5 bonus (50 gp for access)
  • 1 day off
  • 180 gp a week

Week 1 (Day 19 through Day 26)

  • 3 days of research to find good location for trench

Day 22 – Research completed

Day 28 – A count down clock dropped a symbol at the Library – Did Hakotep do something?

Day 29 – Leave overland with carts for Day

Day 31 – We are traveling along and something happens

We receive a sending from Ptemenib:

“Wati is under attack! A flying pyramid with beams of darkness and airborne undead demands we turn you over as sacrifice! Come quickly! Save us!”

We send back “We are on our way!”

Day 32 – Crafting would be done

Day 34 – Arrive at Wati

There a huge pyramid 500 ft above the city – 1000 ft at the base – the cartouche of Isatemkhebet one of Hakotep’s generals.

Here and there in the city – we spot flying figures harassing the city.

We aim the carts into the air at an entrance we see to the pyramid. When we are about 250 ft away – 2 blocks open up at the pyramid and start firing magic missiles at us.

Combat

  • 2 x Magic Missile Gun Ports Platforms

Char makes his way into the entrance and hears some beautiful music and is overcome with urges.

There is a hierogrphlic mural along the wall. Wu moves up to read it and a trap goes off.

Two fields push some of us towards the center of the corridor and then the corridor fills with acid fogs. Then arrows shoot our way.

View
Session 30

We head outside to camp and recover before finishing our exploration of the Sightless Sphinx.

We camp the night. Then we head back in past the dispelling alter. Buff up our long duration magics.

Two doors – east and west

West to the 4 way room. (West or South not investigated yet.) – We head South. We come to a 5 ft wide corridor – that opens into a large hallway – golden, warm light emanates . There are statues with pharaoph like headdresses. There are 23 statues – one for each of the god’s riddles. There are subtle things wrong with each statues. Two of them tip over.

Combat

  • 1 x Shadow Demons CR7
  • 2 x Maftet Cultist CR10

One Shadow Demon flees as we defeat the other combatants. It was an infuriating fight.

We continue along and come to large doors and a large room with a pile of cushions and a statue of Rashgagul (sphinx).

Combat

  • 1 X Black Winged Maftet
  • 2 x Cultist Maftet
  • 1 x Glabrezu – Jasmine

After a hefty fight, Char is dead and the Glabrezu has fled. Hareesh teleports with Cassandra back to Cassandra’s mom to get Char True Resurrected and then go on a shopping spree to sell loot and then split it.

Split – 29009

We spend two days doing this and then re-enter the Sightless Sphinx.

We come across an Insane Maftet quoting riddles. We kill him after he attacks.

We search for the hidden entrance to the hidden area. We find the enter into an area with a mummified crocodile and kill it.

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Session 29

At the beginning of the fight, the spirit fused cultist had some things to say to us. When she died a winged heart (Ib), fled the area.

Cassandra’s mask has the Ka part of the spirit.

Winged Lion people (Malfet’s) had told us about this Sightless Sphinx complex – Usureb – rash youth that led some youth into the and were overcome of an evil.

After we take stock (loot the area) and heal up before going to the double doors headed towards the back of the sphinx’s head.

Beyond the double doors is an elegant bedroom. The bed has a mural of a flying pyramid. Super elegant 20 × 20 ft bed.

There is a single door leaving the room. No traps. Another large room. It was cleared out for a sarcophagus. Jessesek – the architect.

Nefara casts commune with dead.

1) Where is the tomb of the Sky Pharaoh – Hakotep located at?
Hakotep’s pyramid was his pride and joy and incorporated features of the 8th Planet tech Aermantic Infandibulum. His favorite guards were to use the Khepsutanem to send his pyramid into the sky. In the week after his death, the Hakuman (guards) the slaughtered his greatest generals and entombed them with him.
2) what order do we use the sacred spheres?
Each of the sacred sphere are associated with ancient osirian gods –
Horus – Ptah – Isis – Ra – Khepri – Osiris – Sobek – Mat – Sekhmet – Thoth – Set
Activate in sphere with holy water
The Sun Disk can then used to call down the pyramid.
3) What is the Sun Disk?
50 ft diamater of grey basalt of the main circular plaza adorned with hieroglpyhics – when you use the pharaophs key on the central stone of the Sun Disk it calls back the pyramid.
4) What is the pharaoph’s key?
We receive descriptions of a phraophs key.
5) Where to find the pharaoph’s key?
He does not know it’s exact location. But it should lie with the complex of Akhumemnet.

Reference Session 25 for other questions: Session 25

We then head down to the barricaded door (vs the wall of stone area) to explore and find the other mad cultists group of Meftets.

Cassandra directs her Scorpion Men minions to get the sarcophagus

It takes us about 20 minutes to un-barricade the door. Dank haze in the room. Archway is 100 ft away, Room is 70 ft wise. Some hieroglyphics on the walls. Three sarcophagus on either side. The smokey gas is coming from the eyes of the sarphagus.

Belten believes the foul smelling smoke – indicates an extra planar creature called a Bodak.

Cassandra checks for traps as we slowly cross the room. As she moves across the room, a Bodek bursts from a sarophagus. A fight ensues.

Combat

  • 5 x Bodak
  • 2 x Cultist Maftets

Beyond the arch way, is another long room (100 ft x 50 ft) with tables and an alter in the center. There are 4 bodies of killed Forgotten Pharoaph.

Cassandra detects that they are undead of some sort.

Loots: 4 Mwk Scimitars, 2 silver unholy symbols (25 GP)

Combat

  • 4 x Mummys
  • 1 x Zombie Evil God Cultist High Priestess
  • 3 x Demon things

Loots: Scroll of blade barrier, + 2 breastplate, mwk hvy steel shield, rod of the viper, admantine and platinum unholy symbol 500 GP, Gold and Turquoise serpent headdress 2800 GP, leather sandals with gold chain wrappings 1000 GP.

Combat
*3 x Malfet Cultists (ran away)
*1 x Forgotten Pharaoh Oracle (CR 13)

Loots: 2 potions of invisibility, amulet of natural armor +1, belt of physical might +2 (DEX and CON), Cloak of Resistance +2, Headband of Alluring Cha +2, platinum bracelet 300 GP, Mask 25 gp, 75 gp coins.

Temple of Ashreshkagel

Combat
*4 x Advanced Spectres (CR 8)

Loots: +1 Greatsword, potions of displacement, fly, and rage. Bag of Holding II.

Holy Word Trap CR 8

Loots: Silver Box 250 gp, with 3 holy bots, scroll of raise dead, wand of cure mod 20 charges, 6 holy water flasks.

Befriended 1 Paladin Ghost CR 12

Mudroom

Combat

  • 2 x Elder Mud Elementals CR 11

Armory

Combat

  • 3 x Vrock CR 9

OLD XP: 18940

Loot from Vrock Armory Room in Loot list

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