Day 33 (Continued)
We searched the area and found various loot and a secret door. Behind the secret door is a decrepit tunnel headed in the direction of the old Necropolis (5 ft high, 6 ft wide). Secret way in…hmm.
We go to search the rest of this underground facility. Back to the area with a pit trap and to the other set of doors. Beyond we find the remains of the firing stations for the brick works above. It’s been taken over as a dry area to store things. We spot fresh bodies and their torsoes have been opened and innards scattered about. Kephraim races forward to decapitate them. Cassandra spots some sort of desicated organ creature.
- 1 x Tekenu (CR6)
After it tried to eat Kephraim’s liver, we defeat it and find Ptenemib’s vestments and holy symbol. We search and find some loot and magic items.
To the west is a channel of water through the doors, good for smuggling. There are a set of double doors, boarded up with a Danger sign on them. Their is a sharp chemical odor coming from beyond. (Cassandra believes it might be one of the chemicals to make mumia). She asks us to open it up and we do.
We cautious enter the area. We spot a decomposing body that is swollen and bloated. It’s face is concealed within a brass funeral mask. Some of the party start feeling light headed from the fumes. We back out trying to lure it the zombie out. Combat ensues.
- 1 x Bloat Zombie (CR 1)
- 1 x Poison Trap (CR 4)
When it died, it exploded and soaked Kephraim in a concentrated poison that confused him. The party knocks him unconscious after a few tense moments and tie him up.
They search the bulk storage area and the chemical room.
The lab was an attempt to make mumia.
NOTE: Your sects efforts have been exemplary so far, but their is much yet to be done. The Necropolis of Wati will soon be opened, and we might find clues that have lain hidden for too long. Transportation and means of communication will be provided. A gang of grave robbers called the Silver Chain should provide you with the cover and resources you need to continue this search. Once you arrive in the city, infiltrate the Silver Chain and bend them to His divine will. Move quickly. Once the Pharasman’s open the Necropolis to explorer’s we run the risk of outsiders finding the mask first. Succeed, and Hakotep’s moment of resurection will soon be at hand. I don’t need to tell you how much I would loath expressing the Sky Pharaoph’s displeasure if you fail. Signed – Meret-Hetef
The group goes back to the temple, lugging Kephraim with them.
There is an argument going on between Nakhet Shapsis, the leader of the Voice of Pharasma and and Sebtee, the Crocodile. They are arguing over using the pyschopomps to fight and destroy the undead.
The argument changes as we approach and we get a private audience with them. Kephraim receives a Neutralize Poison and is cured and given some healing.
We talk about the Cult of the Forgotten ones, show them the note and what was going on with the Silver Chain.
No one has heard of the Sky Pharaoph.
Cassandra proposes using the Psychopomps to secure the gates and to send a small group into the Necropolis to find the source and destroy it.
Nekhet agrees, but we must be tested first. We will have a fight with some special psychopomps. They will have Cure Deadly’s ready on each side.
- 1 x Leader – Vanth Pyschopomp (CR7)
- 2 x Esobok Psychomop (CR3)
Sebtee, the Crocodile – She shares hidden information. Dozen’s Elegiac Compasses deployed. As of 30 years ago, five of them are functioning. We receive a map with the locations.
Nekhet thinks the source is from Cult of Lamias – Ashument. They are at the Cenotaph of the Cynic. This is where all the atheists are interred.
Ptenemib tells us of Darklings (he is friendly with them) – with a leader named – Unrwrapped Harmony. Asciti Manor in Viziers Hill. He recommends using the passage to see if it leads into the Necropolis.
Sebti provides us a Lesser Metamagic Ectoplasmic Rod.
It’s about 1pm now. We go back to Bright River Brick Works to use see if the secret passage does go all the way to the Necropolis. We want to avoid the gates as they are swarming with undead.
We get there and head into the tunnel and start navigating it – it is a warren. We come to an old site of a fight. Cassandra notices two of the suites of armor twitching and combat ensues.
- 2 x Animated Armor (CR2)
After the fight, it takes us 3 more hours to find our way out. It’s now 5pm. We exit up through a well into a courtyard. We have come out in the Dry Vanes. This is the slum of the Necropolis. Their is a rope ladder up. There should be a monument with one of the Elegiac Compasses on it. As we start to exit the well, we hear noise. As we start to exit, something start to sneak up the tunnel we were coming from.
- 8 x Ghouls
After we defeats the ghouls, we heal up and Char tries to trail the snake swarm (with wild empathy) away from the rubble. It looks like the Elegiac Compass is in the rubble.
He succeeds, but it looks like the compass has been shattered
- 2 x Snake Swarm (CR) Avoided
We are going to go for another Elegiac Compass location at the Merridian Bath House (and then to maybe hole up their for the night). On the way to the Bath House, Cassandra spots a trap in the street and we stop. Cassandra starts investigating the trap when something invisible lifts her up and throws her onto the trap. An encounter ensues.
- 1 x Gear Ghost (CR5)
- 1 x Spike Trap with Poison (CR5)
At the bottom of the pit trap, we find some magic wondrous item. We heal up and head on to the Bath House.
One of the Elegiac Compasses should be here and we get their and find it’s been destroyed at the Bath House and an indoor swamp.
We find in the mud a lense of detection.
We might camp here.