Day 37 continued
After debate, we decide to hole up for the night. Cassandra can craft some anit-toxin and any magic items she’s working.
During second watch, a giant scorpion tried to get in. It gave up after bashing on it for awhile. The party resumes it’s watches.
Day 38 (Panic Level 16)
We plan to head to the Observatory of Truth and Wisdom (P). History checks reveal it is probably the resting place of the founder of the necropolis. Used psychopomps and elementals to construct the building.
On the way, we see a bunch of zombies erecting a makeshift tower.
- 1 x Zombie Lord
- 11 x Zombie
Defeating them, this reduces the panic level by 1.
We then continue to the Observatory of Truth and Wisdom (7:10am). Large building, but simple affair with a tower in the center. Decorated with blue tiles of celestial events. We take an hour to search. Woven in we find pharasma prayers into some of the patterns. The starchart from the darklings came from here.
Symbols to Maat and Thoth
Spiral Mosaic built in the floor of the tower is symbol of Pharasma. The spiral conceals a secret door leading downwards. No noticeable lock and it’s magical. Needs a phrase. “All who live must pass through the door of judgement.”
We head down into the depths. We come to a large room with 4 doors leading away. Shallow pool of water. “Sepulchre of the Servant”
Cassandra and Beltan wade into the pool find it’s holy. Silver rods set into the sand. (30 × 50 gp each). We proceed north through a set of doors. It opens into a huge second chamber (50 ft by 180 ft) room. Arched ceiling go up 60 ft. There is an altar in the center of the room. Crest of the Shepsis family set into it with a burn mark.
There are dozens of zombies shackled to the walls in improvised shackles. A dozen zombies are wandering the area.
- 12 x Zombies
- 4 x Forgotten Cultists
- 1 x Bardic Forgotten Cultists
While fighting the Zombies, the Forgotten One Cultists attack us. Refers to Pharaoph Hakoteph?
“Hall of Honored Peace”
We heal up and loot. It takes about 2 minutes. We proceed to the next room. It is an alcove with a set of doors beyond it. There are statues here. The tomb beyond is most likely for Pharasman followers.
Trap – Ceiling trap – (CR5)
Beyond is a corridor that splits left and right. We explore to the right. We find a room with 100’s of mummified creatures. Next we find a room that is a library. The table in that room is valuable – but large. In another room, there are zombie looking
Hall of Immortal Rest
- 5 x Festrog
Cassandra opens a door across the way and something attacks her.
- 3 x Armored Skeletons
- 1 x Head in a Cage
Her son’s name is Nebta-Khufre.
“Catalogue of Days” – Room where the grandmother’s undead head is.
We gather up the grandmother’s journals to take with us. Since Cassandra has two curses, we will search this level then use some of Nefara’s magic to rest us (in 2 hours).
We find a hidden panel in the alter room with a caster’s shield.
Nap Stack cast to give us rest in 2 hours for a whole day.
We head out and down the stairs. As we enter the room, some of the floor tiles lift up and one flies up to attack Kephraim. Saying prayers aloud to Pharasma and presenting a holy symbol defuses the trap.
The door out of the room was arcane locked. Beyond is a corridor ending in another set of double doors.
Beyond that is a room with a 15 ft statue of a dark haired woman (aspect of Pharasma). Behind the curtains are several shrines and three passages that lead off (1 to living quarters and 1 to mummification area and 1 to a passage with stairs going down). We leave those for now and continue through the doors on the other side of the chamber. They are also arcane locked but Cassandra and Kephraim are able to open them.
The area has two pits to either side. A bubbling fountain in the middle with a statue of Anubis. There are doors beyond them. Sef flies into the room and is attacked by the statue that animates.
- 1 x Giant Graven Guardian
- 1 x Barbarian Ghast
We beat them and loot them. If we put 50gp worth of silver into the fountain it will make 2 pints of holy war.